Designing a productive guild
Plant communities that feed each other so you don't have to feed them.
- 01
Growing№ 0954 minCompanion Planting Guide
Which plants grow well together, which fight, and how to design beds that suppress pests and feed each other.
- 02
Growing№ 4884 minThe Three Sisters: Corn, Beans, and Squash
Three plants, one mound. Corn for height, beans for nitrogen, squash for cover. A thousand years of Haudenosaunee farming distilled into a guild that still works.
- 03
Growing№ 3633 minPolyculture: Diversity as Pest Control
Mixed plantings beat monocultures on pests, soil, and resilience. Here is how to design diverse beds that actually work.
- 04
Ecology№ 1785 minFruit Tree Guilds: Self-Fertilising Systems
Design plantings around a fruit tree so nitrogen fixers, dynamic accumulators, ground covers, and pest confusers feed the system and reduce inputs every year.
- 05
Growing№ 4703 minSuccession Planting: Continuous Harvest All Season
Stagger sowings every two to three weeks and the harvest stops being a glut. It becomes a conveyor belt.
- 06
Growing№ 3503 minPerennials First: Plant Once, Harvest for Decades
Why the smartest long-term investment in any garden or homestead is to prioritise fruit trees, berry bushes, and perennial crops that compound their productivity year after year.
- 07
Growing№ 1704 minDesigning a Food Forest
How to stack seven layers of edible woodland that feeds you for decades while slowly shedding the chores of an annual garden.